Our insight on the latest in tech, games and software

A Game for Scaling Mountains of the Mind

Winner of the BAFTA Young Game Designers Award, the game was created by Emily Mitchell when she was 17 years old, with the hope of aiding understanding of mental illness. The player gets to embark on a journey through the human psyche and experience six atmospheric and thought-provoking chapters. Each symbolises a different aspect or challenge associated with mental health issues, from isolation to anxiety, with everyday situations being distorted beyond recognition.

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